April 2010
1 post
Dryness
> south
As you approach the metal door, it slides open, revealing the dock where you began.
MYST: The Dock (west)
> south
There’s no sense in getting wet.
> east
MYST: The Dock (east)
You stand on the east end of the dock, which extends west. To the north is a small stone staircase leading to ground above the shallow wall. To the south is a chest-high podium, atop which is a...
March 2010
2 posts
Meandering
> look around
You stand at the south side of the hexagonal chamber. To the south a staircase ascends. On the south wall, a control panel is beeping.
In the center of the room lies a circular basin. The basin appears empty except for a strange latticework at its bottom.
The repeating chirps stop and a high, long beep sounds; after a moment, the panel slides quickly up of its own accord, and...
Repetition
> open panel
Grabbing its handle, you slide the panel down into the wall.
> enter 75
You spin the the counter discs until they read “75”.
> press bronze button
A repeating high-pitched chirp, sounding about once per second, emanates from the control panel.
>
February 2010
8 posts
Delay
> press bronze button
As soon as you press the button, a repeating high-pitched chirp, sounding about once per second, emanates from the control panel.
> examine wires
Several wires protrude from each of the control panel’s four sides. Each wire is of a different color, the meaning of which colors is impossible to guess. The wires exit the panel from all along its sides, but each...
Implication
> examine panel
The square plywood panel is set a finger’s breadth into the stone wall. It is illuminated by blue lights shining through slots cut into each of the inset’s four sides. A small brass handle is attached to the upper side of the panel.
> open panel
Gripping the handle, you slide the panel down into the wall.
Revealed underneath is a dingy metal box. Several wires...
List
> touch water
Your fingers pass right through the water’s surface. You feel nothing, and the water’s apparent flow is not disturbed, but the whole surface of the water distorts and flickers, allowing the briefest glimpse of machinery at the basin’s bottom.
> remove paper
Taken.
> read paper
Set beneath a heading that reads “Imager Settings” are three columns of...
Imagery
> head north
MYST: Subterranean Chamber
You stand at the south side of a dim hexagonal chamber. Behind you, its south side opens up onto an ascending staircase; shallow semicircular alcoves are cut into the other five sides.
In the center of the room lies a circular basin. You can see water in the basin, silently flowing to the basin’s edge from an unseen source at its center. An...
Claustrophobia
> Bound down the corridor
MYST: Subterranean Hallway
After ducking through the cramped doorway and climbing down a small ladder, the sliding door closes with a ffffoomp behind you.
You stand in a dark, underground, descending stone hallway running south-to-north. A dim deep-blue light emanates from the downstairs room to the north, barely illuminating the corridor.
>
Oh hi.
Wow, this showed up on Myst Blogs sooner than I expected (Thanks, Denis!).
For those of you just joining us, this is a live attempt to turn Myst into a piece of interactive fiction — that is, a text adventure. You type commands, I type responses. The goal is to someday turn all our results into an actual downloadable, playable text adventure.
I’ll be following the real game closely most of...
> Restore
After the break is our progress in the game so far.
Let me take this opportunity to note that I haven’t planned out every single node of the game, so there may be times (one example of which is the “portcullis” situation below) where I go back and change things. We’re building this together, so deal.
Myst: Interactive Fiction Edition All things Myst and D’ni Copyright...
> Restart
Let’s try this again, shall we? This time we’re hosted by a third party, so random technical glitches as we experienced before won’t fall prey to my attention deficit and cause me to abandon the blog in shame.